EXAM WALKTHROUGHS
Past paper production question walkthroughs
Well answeredMixed resultsChallenging
Q1 Guitar
National avg: 53%Examiner's Report
“Mixed success. Many attempted pitch correction which introduced unwanted artefacts.”
Steps0/7 completed
- Highlight bar 17 and loop it
- Add a Tuner from Audio Effects to identify notes (A and E)
- Locate the wrong chord region in the guitar part
- Find a matching correct note elsewhere (e.g. bar 20)
- Cut out the wrong note and paste the correct one in
- Zoom in and check for clicks at edit points
- Apply or widen crossfades at each cut point
Q2 Drums
National avg: 67%Examiner's Report
“Most candidates comfortable with decimal to binary conversion. Some misidentified velocity values.”
Steps0/7 completed
- Drag and drop the MIDI file — click No on import prompt
- Drag a Drum Rack onto the MIDI track
- Load kick, snare, closed hi-hat, ride, toms, and crash into pads
- Open the MIDI clip and move notes to correct drum pads
- Verify kick on beat 1, snare on beats 2 and 4
- Check hi-hat covers bars 2–25, ride covers bars 14–21
- Place tom fill before the crash cymbal hit
Q3 Synth
National avg: 49%Examiner's Report
“Great spread of marks. Most common errors: polyphony causing note overlaps, addition of stereo processing.”
Steps0/9 completed
- Drag Operator onto the synth MIDI track
- Add Tuner and Spectrum to the example audio track
- Read the frequency/note from Spectrum (e.g. E3)
- Transpose Operator to match the correct octave
- Set oscillator waveform to Sine to match the example
- Set Voices to 1 and turn on Glide for portamento
- Adjust ADSR envelope by ear to match the example
- Switch filter to High Pass, turn on LFO with subtle rate/amount
- Fix the misplaced note at bar 20 in the MIDI clip
Q5 Full Mix
National avg: 66%Examiner's Report
“Many failed to set sufficiently low threshold or high enough ratio for compression. Most struggled to create distance effect.”
Steps0/9 completed
- Duplicate acoustic guitar track, pan original L and duplicate R
- Nudge duplicate slightly out of time for double-tracking effect
- Add Compressor to vocals, automate on/off for loud transients
- Cut out the word "love" and pitch it up to A (from G#)
- Automate vocal reverb send from end of bar 5 through bar 22
- Automate vocal volume down so reverb creates distance effect
- Balance drums and vocals first, then bring in remaining tracks
- Keep muted DI guitar track muted, trim and fade bass tail
- Check start is within 1s, reverb tail not cut off at end